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Journey map

De Scrum Manager BoK
Esta página es una versión traducida de la página Journey map. La traducción está completa al 100 %.
⏱ 3 min  ·  📅 2026
A journey map (user journey map or experience map) is a visual representation that describes the sequence of steps, thoughts, and emotions a person goes through when interacting with a product, service, or organization to achieve a goal. It shows the complete experience from the user's perspective, not from the perspective of the product's departments or features.

Typical structure

A journey map is organized around three axes:

  • Journey stages: the key moments in the process that the user goes through. Example: discover the product → sign up → set up → use → recommend.
  • Actions, thoughts, and emotions: for each stage, what the user does, what they think, and how they feel. Emotions are usually represented as an experience curve that rises and falls throughout the journey.
  • Touchpoints and channels: where the user interacts with the product or service at each stage.

What It Is For

  • Identify moments of friction or frustration ("pain points") where the user experience declines, which are the most valuable improvement opportunities.
  • Detect gaps in the experience: moments where the user needs support and the product does not provide it.
  • Align the team around the complete user experience, preventing each department from optimizing only its own part without considering the whole.
  • Prioritize the backlog based on the impact on the real user experience.

Journey map vs. User persona

The user persona describes who the user is. The journey map describes what happens to them when they use the product. They are complementary: a journey map is usually built for a specific persona.

Common mistake

Building the journey map from the product's perspective, not the user's. A map organized by the product's screens or features is not a user journey map: it is a map of the product's architecture. A valuable journey map starts before the user reaches the product (how they discover it exists) and ends after the direct interaction (what they do with the result, whether they recommend the product to others).

Resources

🏦 Skill Design ThinkingState of the art and development guide · Skill Arena

See also

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